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If you put your prefab in a Root Folder named "Resources" you can load prefabs from there like this: Instantiate(Resources. ... <看更多>
Annoyingly, the simplest way is to attach a script to one of the prefab GameObjects that set the enabled flag manually when the object is dropped into the ... ... <看更多>
There are third party tools that extend the unity editor and add nested prefab support but I have not used any of them. Just search for “nested ... ... <看更多>
None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates. ... <看更多>